A Zelda-inspired dungeon crawler built in Godot 4: 27 rooms across four wings, keys and gated doors, push-block puzzles, a bow that crosses chasms, and the Goblin King at the bottom of it all. Built to a design contract, with an automated audit proving every route has no soft-locks.
Play in your browserDesktop only, keyboard required. About a 40 MB load on first visit.
The dungeon is defined in a design contract document: room specs, item progression, flag names, and the full progression graph, all written before the rooms were built. Every room extends a shared base scene that turns a layout array into tiles, doors, and spawns. A connectivity audit runs the whole dungeon headless and verifies reciprocal doorways, key-before-door ordering, and the absence of soft-locks.